My Work

Studio – GAMAN GAMES

Team – 3/5 people

Date – 03/2024 – 01/2025 (9 months)

Engine – Unreal Engine 5

Type – Top down Survival/Rogue-lite

Platforms – PC, Console

One player

Game Designer

  • Defining player experience intentions
  • Gameplay intentions (Pillars, loop,…)
  • System design
    • Environmental dangers, biome-dependant
    • Weather
    • Rogue-lite character progression (in run and between runs)
    • Survival resources earn and use
  •  3C design
    • Tests and tweaking in engine
    • Eco mode
  • Documentation (updating “bible”, high level features doc for the team)
  • Verbal presentations

Level Designer

  • Metrics map
  • Define Semi-procedural map rules
    • Tile types and locations (POIs,etc.)
    • Map size and objectives
  • Design individual tiles
    • Determining the need
    • 3D blockout
    • Iteractive work
  • Full maps draw
  • Scripting
  • Assets integration
  • Updating documentation
    • Semi-procedural rules
    • Tiles lists

Other roles

Level artist (composition, arrangement, etc…), Gameplay programming (Systems, UI), UI Designer (Menus, Hud),…

Context

Moonwakers Seed is the second project of a new video game studio, Gaman Games. With innovative mechanics, this game as for goal to reduce the environmental impact. With a smaller scope, the game is coming soon in early access.

Concept

In MoonWakers: SEED you play as an android S.E.E.D. who has been sent to a lost planet to find a new home for humanity. Alone and isolated, the player will have to understand the reason for his presence here, exploring his environment and searching for signs that this place is habitable.

But the inhospitable nature of the planet will force him to survive by managing his energy and avoiding deadly dangers such as the changing climate, fragile frozen lake and ion storms.

Moonwakers SEED trailer