Timothé DAUPLAY

Level Designer

Currently studying Game Design and Level Design at RUBIKA SUPINFOGAME


Available for an internship.

PORTFOLIO

Front Cover

Jivana

Lead Level Designer | Game Designer
Engine: Unreal Engine 4

Graduation project at RUBIKA Supinfogame. Currently in pre-production phase. Embodying Aélis, a priestess with the ability to manipulate water, the player must open the way for the community he is the guardian of.

Unreal Tournament 4 : FFA

Level Designer
Engine: Unreal Engine 4

Blockout of a “free for all” map for 4 players. Made on Unreal Engine 4.

Skyrim : Sheogorath's Stick

Level Designer
Engine: Creation Engine

First step of a completely new quest in the Skyrim universe, made with the BethesdaCreation kit“.

Minimal Move

Level Designer Intern
Engine: Unreal Engine 4

Minimal Move is a puzzle game, solo or cooperative, in which the player controls two characters as they discover enigmatic worlds. At each level, the two characters must reach the ending portal by progressing on platforms or by moving them. However, each character can only move one type of platform.

Gaelic Land Blocktober

Level Designer
Engine: Unreal Engine 4

Participation to the 2020 blocktober. Construction of a city, inspired by Scottish castles, which could be in “The Witcher 3“.

All Projects

Complete video game projects made at school, in a more personal context or internship.

 

Interesting levels or maps made with engines or in game editors, telling a story through gameplay.

About me

After scientific studies, in order to work in renewable energy engineering, I took a ninety degree turn to become a game/level designer. I discovered the joys of creation, experimentation, design, teamwork and diversity of tasks… I fell in love with this profession.

Game/Level design is an extraordinary job which allows you to experiment dozens of others. I’ve always said that if I could try every job in the world before choosing, I would.

In Game/Level design I’m looking for this special spirit: to study and understand complex subjects such as architecture, the behavior of players, of a society, of a rocket engine or a difficult puzzle. AlI this in order to design a memorable experience for the players.

Multi-tasking is my master word but I like to focus on one task in order to perfect it. I would like to be able to put the diversity of skills I have at the service of the project I’m working on.