Timothé DAUPLAY

Level Designer

Currently studying Game Design and Level Design at RUBIKA SUPINFOGAME


Available for a job from January 2022

PORTFOLIO

Jivana

Level Designer | Game Designer
Engine: Unreal Engine 4

Graduation project at RUBIKA Supinfogame. Embodying Aélis, a priestess with the ability to manipulate water, the player must open the way for the community he is the guardian of.

Gaelic Land Blocktober

Level Designer
Engine: Unreal Engine 4

Participation to the 2020 blocktober. Construction of a city, inspired by Scottish castles, which could be in “The Witcher 3“.

Snowy Train Blockout

Level Designer
Engine: Unreal Engine 4

This project, inspired by the movie Snowpiercer (2013), is mainly a work on contrasts in level design. You are part of the poorest population of the train containing the last living beings on earth. You have only one objective: reach the locomotive to kill a man.

Unreal Tournament 4 : FFA

Level Designer
Engine: Unreal Engine 4

Blockout of a “free for all” map for 4 players. Made on Unreal Engine 4.

Skyrim : Sheogorath's Stick

Level Designer
Engine: Creation Engine

First step of a completely new quest in the Skyrim universe, made with the BethesdaCreation kit“.

All Projects

Complete video game projects made at school, in a more personal context or internship.

 

Interesting levels or maps made with engines or in game editors, telling a story through gameplay.

About me

After scientific studies, in order to work in renewable energy engineering, I took a ninety degree turn to become a game/level designer. I discovered the joys of creation, experimentation, design, teamwork and diversity of tasks… I fell in love with this profession.

Game/Level design is an extraordinary job which allows you to experiment dozens of others. I’ve always said that if I could try every job in the world before choosing, I would.

In Game/Level design I’m looking for this special spirit: to study and understand complex subjects such as architecture, the behavior of players, of a society, of a rocket engine or a difficult puzzle. AlI this in order to design a memorable experience for the players.

Multi-tasking is my master word but I like to focus on one task in order to perfect it. I would like to be able to put the diversity of skills I have at the service of the project I’m working on.