Timothé DAUPLAY
Game & Level Designer
At EYWA Games
All Projects
Professional or personal projects, maps and mods in which I mainly worked as “Level Designer”. Use of various tools to tell a story through the environment.
Video game projects made in groups of different sizes, in which I mainly worked as “Game Designer”.
About me
After scientific studies, in order to work in renewable energy engineering, I took a ninety degree turn to become a game/level designer. I discovered the joys of creation, experimentation, design, teamwork and diversity of tasks… I fell in love with this profession.
Game/Level design is an extraordinary job which allows you to experiment dozens of others. I’ve always said that if I could try every job in the world before choosing, I would.
In Game/Level design I’m looking for this special spirit: to study and understand complex subjects such as architecture, the behavior of players, of a society, of a rocket engine or a difficult puzzle. AlI this in order to design a memorable experience for the players.
Multi-tasking is my master word but I like to focus on one task in order to perfect it. I would like to be able to put the diversity of skills I have at the service of the project I’m working on.