Timothé DAUPLAY
Level Designer
Currently studying Game Design and Level Design at RUBIKA SUPINFOGAME
Available for an internship.
PORTFOLIO
Front Cover
All Projects
Complete video game projects made at school, in a more personal context or internship.
Interesting levels or maps made with engines or in game editors, telling a story through gameplay.
About me
After scientific studies, in order to work in renewable energy engineering, I took a ninety degree turn to become a game/level designer. I discovered the joys of creation, experimentation, design, teamwork and diversity of tasks… I fell in love with this profession.
Game/Level design is an extraordinary job which allows you to experiment dozens of others. I’ve always said that if I could try every job in the world before choosing, I would.
In Game/Level design I’m looking for this special spirit: to study and understand complex subjects such as architecture, the behavior of players, of a society, of a rocket engine or a difficult puzzle. AlI this in order to design a memorable experience for the players.
Multi-tasking is my master word but I like to focus on one task in order to perfect it. I would like to be able to put the diversity of skills I have at the service of the project I’m working on.