Timothé DAUPLAY

Game & Level Designer

Looking for work

Moonwakers

Level Designer | Game Designer
Engine: Unreal Engine 5

Embodying an android S.E.E.D., that has been sent to a lost planet in order to find a new home for humanity, you’ll have to survive, manage the inhospitale nature of the planet and maybe understand the true reason of your existence.

Innerquest

Level Designer | Game Designer
Engine: Unreal Engine 4 & 5

Embodying Kyu on a journey to find her father, Miniaturise yourself and explore the inside of the human body. Sneak in between phases of danger and reflection, thanks to your biotool, which allows you to vacuum and eject.

Jivana

Level Designer | Game Designer
Engine: Unreal Engine 4

Graduation project at RUBIKA Supinfogame. Embodying Aélis, a priestess with the ability to manipulate water, the player must open the way for the community he is the guardian of.

Cathar Castle

Level Designer
Engine: Unreal Engine 4

Blockout of a 1st person stealth game map made during an internship at Cyanide Studio.

Gaelic Land Blocktober

Level Designer
Engine: Unreal Engine 4

Participation to the 2020 blocktober. Construction of a city, inspired by Scottish castles, which could be in “The Witcher 3“.

Snowy Train Blockout

Level Designer
Engine: Unreal Engine 4

This project, inspired by the movie Snowpiercer (2013), is mainly a work on contrasts in level design. You are part of the poorest population of the train containing the last living beings on earth. You have only one objective: reach the locomotive to kill a man.

Unreal Tournament 4 : FFA

Level Designer
Engine: Unreal Engine 4

Blockout of a “free for all” map for 4 players. Made on Unreal Engine 4.

All Projects

All the full video game projects I worked on (professionally, personally or study projects)

Personal or study level design only projects, maps and mods.

About me

After scientific studies, in order to work in renewable energy engineering, I took a ninety degree turn to become a game/level designer. I discovered the joys of creation, experimentation, design, teamwork and diversity of tasks… I fell in love with this profession.

Game/Level design is an extraordinary job which allows you to experiment dozens of others. I’ve always said that if I could try every job in the world before choosing, I would.

In Game/Level design I’m looking for this special spirit: to study and understand complex subjects such as architecture, the behavior of players, of a society, of a rocket engine or a difficult puzzle. AlI this in order to design a memorable experience for the players.

Multi-tasking is my master word but I like to focus on one task in order to perfect it. I would like to be able to put the diversity of skills I have at the service of the project I’m working on.