2019Blocktober participation. Construction of a city, inspired by Scottish castles, which could be in “The Witcher 3“.
The project goal is to train me to make blockouts map with imposed mechanics. I’m looking to work on landmarks, points of view and navigation through the level. I ask myself how to make the player want to go where I want.
Make a level taking place in Scotland Middle Ages
Use references of scottish lands
Use references of scottish castles such as Eilean Donan and a bunch of others
Make a level that could have been in “The Witcher 3”
Research on “The Witcher 3” player navigation and points of interest
Scaling and ambiance of “The Witcher 3”
There must be a city
Iterative process am I using on this project.
1. References research
Looking for interesting references using “PureRef”.
Research on scottish castles (Eilean Donan Castle).
3. Make primary blockout
Use the paper level design to set up a first blockout map.
2. Paper Level Design
Make blueprints and drawing top view to determine the global organisation of the level.
4. Scaling work
Use “the witcher 3” to determine the metrics to be employed.