My Work

Team - 9 peoples

Engine - Unity

Type - VR Arcade

Duration - 6 months

Date - 2019

Level Designer

  • Gameplay and narrative intentions (player accuracy, power and destruction, tribute to retro game)
  • Contrasts
  • Level production with the editor

Game Designer

  • Concept and systems (ball physics, explosion radius, multiplayer settings)
  • Project management (planning, task list)
  • Feedbacks
  • Shaders


QUASH! is a multiplayer VR arcade game made with Unity. I mainly worked as a level designer and game designer on this project. The game is currently on Steam.

In the game, the goal is to destroy your wall as quickly as possible, but beware, the ball only destroys bricks that are the same color as it is.

Level Design

To organize the level design we decided to focus our levels on three main challenges that players will have to face :


  • Accuracy/Timing : Levels with moving bricks that requires anticipation.
  • Destruction : Big layers completely filled with bricks. Levels like this are here to be “bonuses” or “rewards” for player. They aren’t difficult and the radius of the ball explosion is larger than usual.
  • ReflexThese levels work on alternating colors. To master them the player will have to use his liveliness and reflexes.