Level Design : Broforce Editor
Third level of a four-level campaign. Level created with the Broforce in-game level editor. The campaign starts on the roofs of the city and ends little by little in the basements.
Gameplay intentions
With a TLPM (Tease Learning Practice Master) matrix I have determined the enemies, traps and other additions to be implemented in my level.
The objective is to reach a masterization of differents enemies and allow to practice then masterize elevators and explosive pipes.
Narrative intentions
The city is built on a nuclear generator that provides it with electricity. Terrorists have taken the generator hostage and are threatening to blow it up.
The Bros are parachuted onto the tops of the city and must reach the generator room in the basement as soon as possible.