Gameplay intentions

  • ┬áThe objective is to make the player see a crime scene from different angles, as well as to bring him the testimonies of different witnesses so that he can make the choice of the murderer.
  • For this I use windows through which the player can see but not pass through. He discovers several clues through observation.
  • Through five levels, the player solves increasingly difficult investigations while understanding the overall plot.

Narrative intentions

Criminal investigation on the murder of the robot production manager. The player is the inspector of this investigation. Leading production robots are suspects.

Level Design

WIP