It was a very interesting experience for me, the first time I was producer for a team of 12 people and in such a short time. At the beginning this was very hard, because programmers were waiting while game designers were brainstorming. In such a short time you need to make some concessions. But finally we found our rythm, design and brainstorming for a feature were slightly out of sync with the programmers.
As well as the beginning the end was stressful because of last minute bugs and expectations on the quarantine announcement. But the personal qualities of the team allowed us to avoid panic and to be able to deliver our work on time.